Badly damaged by a close encounter with a dwarf star, the USS Voyager discovers a world being torn apart by awesome volcanic stresses. The primitive inhabitants of Drenar Four face extinction unless the Starship Voyager intervenes – something the Prime Directive forbids. Captain Janeway's dilemma is complicated by the arrival of another starship. The Televek offer aid to both Voyager and the endangered planet, but their offer may be too good to be true. Strange, ghostly visions trouble Janeway and her crew, warning them of danger to come. Caught between uncertain allies and the threat of global catastrophe, Janeway learns that the spectral warnings are very real…
A mysterious signal lures the USS Voyager to an uncharted sector of the Delta Quadrant – and an enigmatic ghost ship floating adrift in space. Janeway mounts an investigation, hoping the alien ship may hold a clue to the whereabouts of the Caretaker's long-lost ship and his mate – the only known entity to have the power to send the USS Voyager home. The ghost ship appears deserted, but soon a strange presence casts an eerie spell over the hearts and souls of the crew. Unless Janeway can solve the vessel's mystery, Voyager itself may succumb to its haunting song…
For ages they have sought to claim our worlds. Now, at last, we take the battle to them… Far from the Federation's desperate war against the Furies, the crew of the USS Voyager encounters something they never expected to hear again: a Starfleet distress call. The signal leads them to a vast assemblage of non-humanoid races engaged in a monumental project of incredible magnitude. Here is the source of the terrible invasion threatening the entire Alpha Quadrant — and for the Starship Voyager, a possible route home. But soon there may be no home to return to… The epic conclusion to the greatest crossover saga of all time!
In desperate need of crucial repairs, the Starship Voyager has come to Sardalia, a planet blessed with great beauty and apparently friendly inhabitants. The Sardalians welcome Voyager enthusiastically, but Captain Janeway soon grows suspicious. The Sardalians seem a bit too eager to help. Janeway fears they are hiding some hidden agenda. When Tom Paris and Harry Kim disappear while visiting the planet, the captain and her crew find themselves caught in the middle of a planetary war – and faced with an agonizing moral dilemma.
Desperately in need of vital nutritional supplies, the crew of the USS Voyager must risk dealing with an enigmatic race known as the Kirse, legendary for the bountiful crops of their world – and for their secretive ways. Despite Neelix's warnings, Captain Janeway leads an away team to the Kirse homeworld. But when the hostile Andirrim attack the Kirse, Janeway finds herself caught in a deadly situation. Forced to fight alongside the Kirse, Janeway and her crew can only hope that their strange, new allies are not more dangerous than their common foe.
When the sensors of the USS Voyager detect abundant plant life on an unexplored planet, Captain Janeway leads an away team in search of fresh food supplies. They find lavish gardens inhabited by an enigmatic alien race that holds the gardens sacred. The fragrent blossoms are beautiful, enticing – and far more dangerous than they appear. One by one, the away team begins to fall into deep comas from which they cannot be revived. Unwilling to spread the affliction to Voyager, the away team is trapped on the planet until a cure can be found, but their investigation is perceived as desecration by the devout worshipers of the gardens. Pursued by a fanatical mob, slowly succumbing to the insidious effect of the blossoms, Janeway faces either a violent death – or an endless sleep.